

For the Gottlieb Pinball of the same name, go here. If it's merely the setting for a "Scooby-Doo" Hoax involving Ten Little Murder Victims, see Old, Dark House.įor the Atari 2600 game of the same name, go here. Will often end up invoking Never Recycle a Building, for good reason.

Big Boo's Haunt is this trope in video games. It's also a long-enduring trope, however, with stories of haunted houses going back at least to the ancient Romans, making it Older Than Feudalism.Ĭompare Haunted Headquarters, which is any haunted primary setting Old, Dark House, which may or may not have a supernatural element Hell Hotel, which is its hotel equivalent and Ghost Ship, which is this trope placed at sea. This is somewhat a Discredited Trope nowadays, with parodies, Abandoned Hospitals, and amusement park attractions being similarly popular to the straight portrayals. In the core of these places expect to find blatant Alien Geometry, or possibly even a full-blown Psychological Torment Zone.

In particularly bad cases, as the house gathers more life force and fear energy expect increasing levels of Bizarrchitecture and Malevolent Architecture, particularly if you're getting closer to figuring out how to get out or approaching the heart of the house.

If you find yourself in one of these, expect Endless Corridors and Scooby-Dooby Doors to be the least of your problems. Sometimes it's simply because Artists Are Not Architects, but frequently there is an implication that the haunted house is a form of Eldritch Location: a Mobile Maze in a Negative Space Wedgie. Many haunted houses as depicted in film and TV (particularly vintage productions), and in videogames, tend to be Bigger on the Inside, with seemingly endless corridors and remote areas and rooms that seem incongruous with exterior views of the building.
